NPCs
Pedestrian
- [70% Current NPC Pedestrian]
- NPC Pedestrian Script (ground-following, output, screens)
- Simple Pedestrian Walker Controller Script (duration, speed, examples - gifs)
- Collider (screen)
NPC Pedestrian
The NPC Pedestrian is a non-playable humanoid object and used for simulation traffic flows.

Prefab files are placed under the follow paths.
| Prefab | Path |
|---|---|
humanElegant.prefab |
AWSIM\Assets\AWSIM\Prefabs\NPCs\Pedestrians |
humanElegantTest.prefab |
AWSIM\Assets\AWSIM\Scenes\Samples\NPCPedestrianSample |
Supported features:
- Move inverse kinematically based on
Vector3 position. - Rotate inverse kinematically based on
Vector3 rotation.
Sample scene
The sample scene that simulates the behavior of NPC Pedestrian is placed under AWSIM\Assets\AWSIM\Scenes\Samples directory.
NPC Pedestrian control scripts
NPCPedestrian.cs script that controls the pedestrian's behavior are placed under AWSIM\Assets\AWSIM\Scripts\NPCs\Pedestrians directory.
NPC Pedestrian API
The following section describes the API of NPCPedestrian.cs script.
| API | type | feature |
|---|---|---|
| SetPosition | Vector3 | Move the NPC pedestrian so that the reference point is at the specified coordinates. |
| SetRotation | Vector3 | Rotate the NPC pedestrian so that the orientation of the reference point becomes the specified one. |
Vehicles
- [70% Current NPC Vehicle]
- NPC Vehicle Script (axle settings, bounds - hyperlink to random traffic, turn signal, brake light , screens)
- Colliders (significance of colliders, screens)
NPC Vehicle
The NPC Vehicle is a non-playable vehicle object and used for simulation traffic flows.

The following prefab files are placed under AWSIM\Assets\AWSIM\Prefabs\NPCs\Vehicles directory.

Supported features:
- Move inverse kinematically based on
Vector3 position. - Rotate inverse kinematically based on
Vector3 rotation.
Sample scene
The sample scene that simulates the behavior of NPC Vehicle is placed under AWSIM\Assets\AWSIM\Scenes\Samples directory.
NPC Vehicle control scripts
NPCVehicle.cs script that controls the vehicle's behavior are placed under AWSIM\Assets\AWSIM\Scripts\NPCs\Vehicles directory.
NPC Vehicle API
The following section describes the API of NPCVehicle.cs script.
| API | type | feature |
|---|---|---|
| SetPosition | Vector3 | Move the NPC Vehicle so that its x, z coodinates are same as the specified coordinates. |
| SetRotation | Vector3 | Rotate the NPC Vehicle so that its yaw becomes equal to the specified one. |